Square One
I don't know. This is the folly of all game designers on this level I presume. Our problem is, we don't just want to "make a game". We could do that. We could probably do it "well". The biggest hurdle is that we want to make a perfect game. Not an absolutely perfect game, but we are gunning for that 10/10 awesome game. Not only that but it's a game we both want to play. Now I am caught in a depression rut, because I don't know what we are doing. I am aimless right now. Hopefully this is just a tiny snag.