Ultimately at the end of the day, I don't know shit. Did I render this right in Unreal 5? The short answer is... no. Anyways... What am I doing? Yeah? Right? - I think the big thing is, I haven't figured out a way to build everything from scratch. One of my biggest gripes about the unreal 5 engine, is the fact I cannot start with a completely blank project. It comes with a sun, baked lighting, some cool other effects, and a bunch of default settings I am not going to use. I spend HOURS wondering why everything looked extremely high contrast and saturated - which I found out was caused by the camera deciding to auto expose itself. If this was the real world, AWESOME, I would love a camera that corrected lighting and made it easier to see. But for a video game? No, this isn't going to work. Well, it's not going to work for me . Did Paper Mario have this intense of lighting? No. So, me trying to delete things without making the fun...
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