Unity, and the Mob
I have been feeling better mentally as of late. I am enjoying working on the video game, but these beginning stages create a lot of headaches. My lack of knowledge makes it difficult to understand what I need, and perhaps I might require some more traditional learning first before tackling such a huge project. It doesn't help that the software I have been using, Unity, is causing problems for my work.
Unity was going to be the program I chose to work on this game, in fact, everything I have been doing shader wise, has been done in Unity. I fully understand the work I have already done is minor, and I am at the stage in game development where this is the best time to switch platforms. For those who don't understand what is going on, Unity announced a couple days ago that they were increasing their prices for their licence. Due to inflation, this price increase was expected, companies have to make profit and Unity is no different, so that aspect was full understandable, but it was the way that Unity did it that caused the entire community as a whole to outrage. I do not want to sit here and explain the situation, there are plenty of other blogs and news outlets who do a better job of explaining all this than I would, so I suggest you take the time to see how destructive Unity's announcement was.
But this begins to ask some questions... should I use Unity? Well... Unity feels like the correct program to use in-terms of the program itself; however, all my trust in Unity has been stripped. Not only that, but I am afraid that if I use Unity to make my program, I'm going to have a bunch of hate for it. Unity has a lot of tutorials and resources that would help me greately in making a game, which is highly desirable. Not to mention, their community is massive and has a lot of support.
My trust is tarnished with unity now, the more and more I look into the recent ordeal. I am experimenting with Godot and Unreal. We shall see who is the victor.
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