Learning Shaders (Part 1)

    I don't know anything about shaders, and honestly, it looks confusing as all hell. But in theory, I will only need to learn how to use it once, as most of the design choices in the game will only require one shader shared universally. Let me show you what the tree looks like after making some selections.

This is what the tree looks like using the Legacy Transparent Cutout shader. Looks like plastic. Shiny.

Here is the Partical Surface shader, but the problem, with this (and you might not see it here), is that the draw order is wrong, causing massive clipping and clip through. It shouldn't look like that.

Here is the basic "cutout" shader. It doesn't provide any "shade" at all. On one hand, its nice to actually see it without any shadow effects, as this is the "intended" look based off the sprite sheet. But I would like some basic shading. In fact, if I could get some basic cell shading, that would be wonderful, but I want to at least see my options.

    I am unsure how many parts this might be, but since I am still playing around with stuff, I want to break it up. Right now, its time for food, so stay tuned for more once I learn more.






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