Lighting Issues

 

Light going under the flat surface.

    Look at this. It's another problem. Or is it? Seems like based off my research, Unreal is going to do this. Its just too thin! And unfortunetly that's just the way it is.

See how the lighting has no problem when it has a "thickness"?

    I imagine this could be a problem in a future if it isn't solved, especially if lighting comes from inside a source. We'll just have to see.



Comments

Popular posts from this blog

We are so back!

I don't know SHIT

A Big Room