Stabbing in the Dark.
I've done large projects before. I built a fursuit, created the game Rocket Brigade: https://www.rocketbrigade.com, and another being the creation of Machina and Magic: https://www.drivethrurpg.com/en/product/367981/machina-and-magic-core-rulebook.
One of the biggest tips I can give is "stab in the dark". It means take action even if you cannot see what you are hitting. If you get purchase, then try to strike again in the same place.
You don't know where you are aiming when a project gets so big. The size of you project will blind you. So you must try to attempt aiming in correct directions until you finally do. This can be an annoying process, but if you frame it as "practice" or "commiting something to memory" then it is never wasted work.
Reminder that motivation feeds off itself. If you are able to make motivation happen, you can keep things rolling. Part of every battle is keeping motivation afloat. The more motivation you have, the more stabs you'll be willing to take in the dark.
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