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Showing posts with the label Level Design

Market Stall and Flat Objects

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This is an incomplete market stall.      So why flat objects in the market stall boxes? I don't know. I am unsure if I like it. But for now, I think its approprate. I will have to see how it looks like in an enviroment space. Rendered in Unreal this time. Still a little weird, but you get the idea.      I think this really invokes some interesting low-poly vibes. Its like... high-fi N64 graphics. I'm sort of down for it really. We'll see where it takes me. One of the tilesets as you can see, shown off by Chaska the Magic Dog.

Making Objects in Crocotile

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  The classic box. A bucket! I love LAMP!     Obviously...  I'm currently working on objects.

I Forgo Normal Mapping

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This little house is simply a proof of concept.      I can see my errors. I have tile flipping on the chimney. I also notice the planks sticking out of the roof. This is fixable, I just need to remind myself to be vigilant. I want to redo the windows so they will be reflective without the cheesey self drawn reflection.      So what did I do? I went ahead and made the wood parts 3D myself. I think I want to do the same to the doorway as well.