Learning Shaders (Part 2)
The glorious tree! One of the biggest things I didn't understand, was that graphical images aren't double sided unless you intend them to be. I realize now, that's a "cost" saving measure. If you aren't familiar with game development/programing lingo, "cost" is basically equivalent "resources" in the sense that computers only have a certain amount of resources they can allocate to any given game scene. If a side isn't visable, then there is no reason to draw it. This tree in the picture isn't perfect, but I plan on fixing later when I get the chance, since the trunk shouldn't be double sided (you can't and shouldn't see inside the trunk.). However, the leaves need to be double sided, so they are. As soon as I figure out how to animate this tree with wind effects, I will create an extremely large area filled with them, so I can watch for slow down. In theory, Unity does a good job with this anyways, since Unity's...