Posts

Showing posts with the label Tree

Learning Shaders (Part 2)

Image
The glorious tree!     One of the biggest things I didn't understand, was that graphical images aren't double sided unless you intend them to be. I realize now, that's a "cost" saving measure. If you aren't familiar with game development/programing lingo, "cost" is basically  equivalent "resources" in the sense that computers only have a certain amount of resources they can allocate to any given game scene. If a side isn't visable, then there is no reason to draw it. This tree in the picture isn't perfect, but I plan on fixing later when I get the chance, since the trunk shouldn't be double sided (you can't and shouldn't see inside the trunk.). However, the leaves need to be double sided, so they are. As soon as I figure out how to animate this tree with wind effects, I will create an extremely large area filled with them, so I can watch for slow down. In theory, Unity does a good job with this anyways, since Unity's...

How to Make a Palm Tree (Part 2)

Image
       Back with another talk about the trees I am working on. Adding more leaves requires me to shape the leaves above the "pile" as to ensure I don't mess up the other leaves. As you can see, I've added more leaves. A single leaf is above the "pile" being shapped. Trying to fill it out nicely. Do we think it has a nice head of hair? Lets try one more well-placed leaf...     The last step is the hardest in a way... I have to give it the one-over, and see what it's missing. For starters, I do actually think it's missing the trunk roots. You can see, actual palm trees got this cool thing going on... Splits open, and has visable roots. Look at this! It's looking about right! Now I must scour the tree and see how much I really like it.      Well, that's it. Thanks for reading. Oh, I guess I forgot to mention, All of the tiles for crocotile were made by me, I drew a bunch of leaves and the textures. I might explain 3D textures and my technique i...

Working with 3D plants

Image
    Been modeling some low-poly 3D plants. The program being used is Crocotile, and it doesn't do transparancy well except in the case of full transparancy. This is why you see the artifacts on the edges of the leaves. This is fine, as Unity renders it a lot better and makes it smooth. So far, all I have been doing is experimentation.