I don't know SHIT

     Ultimately at the end of the day, I don't know shit.

    Did I render this right in Unreal 5? The short answer is... no.

    Anyways... What am I doing? Yeah? Right? - I think the big thing is, I haven't figured out a way to build everything from scratch. One of my biggest gripes about the unreal 5 engine, is the fact I cannot start with a completely blank project. It comes with a sun, baked lighting, some cool other effects, and a bunch of default settings I am not going to use. I spend HOURS wondering why everything looked extremely high contrast and saturated - which I found out was caused by the camera deciding to auto expose itself. If this was the real world, AWESOME, I would love a camera that corrected lighting and made it easier to see. But for a video game? No, this isn't going to work. Well, it's not going to work for me. Did Paper Mario have this intense of lighting? No. So, me trying to delete things without making the functioning game world fall apart, is a hasle.

    I figured I could just click the "eyeball" symbol and make it disapear. No. It's not that simple.


What does any of this mean?

    So collisions make zero sense. Why can't I just import my object into the game, and then the camera collide with them correctly? Wait... what size is my camera? Oh, I have zero clue. I can't even find the camera in the game. I guess because I personally didn't set it anywhere. So, no clue. Tried clicking the name as to try to find it, no luck. But apparently the object has collision, and so does the camera apparently. But the camera must be a large object because it won't fit. I really wish there was a way I could tell what the collision boxes were? There probably is and I'm just too noob to tell what I'm even looking at. In theory, the wire mesh in the picture above is showing me the collision.

    At the end of the day, I'm not complaining about my ignorance. I know I am ignorant about Unreal 5. Nothing is as intuitive as Game Maker. But then again, I also have nearly a decade of game maker experience vs. a sparce month at best of Unreal.

    This means, the goal right now, is find a proper tutorial on how to use Unreal. And find a tutorial that can teach me everything from absolute scratch. As athiest science man once said, "If you want to make an apple pie from scrach, you must first invent the universe." And boy is he right this time.


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