Experiment Success
Experiment Success! Look at that nasty texture bleed. Problem Solved. So what happened? Well. It involves how 3D software does texture mapping. Unfortunetly, I found no reasonable way for it to function without adding some "UV padding" as it is called. I basically added 1 pixel of padding, and that solved the entire problem. Now that I know this, I can learn to do textures properly from here on out! ✌ Now I am onto a new problem involving shadows. Wish me luck.