Experiment Success

 Experiment Success!

Look at that nasty texture bleed.

Problem Solved.

    So what happened? Well. It involves how 3D software does texture mapping. Unfortunetly, I found no reasonable way for it to function without adding some "UV padding" as it is called. I basically added 1 pixel of padding, and that solved the entire problem.

    Now that I know this, I can learn to do textures properly from here on out! ✌

Now I am onto a new problem involving shadows. Wish me luck.




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