Shadow "Solved"

 

No more light bleed.

    It can be solved. But no in anyway you'd think. Unreal cannot properly handle lighting with objects that have 0 thickness to them. Unfortunetly, my tiles that I had been working with in Crocotile cannot render properly when they are just "curtains" like this.

    The solution? Well. I can add a retangular prism, the length of the curtain along the base of the object. I can keep it thin, and thus hidden, you can't see it. But it solves the light problem.

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